This post discusses the logic behind coding a game of blackjack and its implementation for a simple single player vs dealer game of blackjack in Scala using Object Oriented Programming techniques.
This post talks about the minimax decision making algorithm and includes a scala implementation of a tic-tac-toe-playing AI that uses minimax.
“The tower of Hanoi” is a mathematical puzzle that was invented by the French mathematician Édouard Lucas in 1883. However, legend has it that this concept was originally invented by Indian priests who were acting out the command of an ancient prophecy.
Artificial Intelligence and Machine Learning are two terms thought to be synonyms. In the 21st century, these terms have become inseparable from the applications of […]
This post discusses the logic behind coding a game of hangman and includes a scala implementation of the same.
This is an algorithm used to traverse a graph consisting of nodes and edges. In this, we traverse a graph “breadth-wise”. This means we visit all the nodes of the graph by going down the different levels of the graph. However, this poses a problem.
In this post, we shall discuss the working of a reinforcement learning model and create our own reinforcement learning model in python, trained to play a game of Gridworld.
This post explains Artificial Neural Networks and discusses a famous classification problem.
A calculator is an object of everyday use and none of us can imagine a life without it. Therefore, I decided to make a calculator of my own using pyqt5.
An editorial to a interesting problem present on dunjudge. It involves the fantastic use of graphs along with segment tree.