“AimBot” is A term we use quite often while gaming. However, it is often misunderstood and the people who use it may not know the mechanisms behind the working of “AimBot”.
This post provides an introduction to evolutionary neural networks and includes code to create and train a simple neuroevolutionary network from scratch in Python.
This post provides an introduction to genetic algorithms and includes an implementation of a primitive genetic optimisation algorithm in Python.
This post teaches you how to code a game of Mastermind in Scala.
This posts gives an introduction to the vast and important concept of dynamic programming. This will give anyone the tools needed to start writing complex DP algorithms.
This post discusses the logic behind coding a game of blackjack and its implementation for a simple single player vs dealer game of blackjack in Scala using Object Oriented Programming techniques.
This post talks about the minimax decision making algorithm and includes a scala implementation of a tic-tac-toe-playing AI that uses minimax.
“The tower of Hanoi” is a mathematical puzzle that was invented by the French mathematician Édouard Lucas in 1883. However, legend has it that this concept was originally invented by Indian priests who were acting out the command of an ancient prophecy.
Artificial Intelligence and Machine Learning are two terms thought to be synonyms. In the 21st century, these terms have become inseparable from the applications of […]
This post discusses the logic behind coding a game of hangman and includes a scala implementation of the same.